Though I didn’t experience it personally, I know frame rate suffered on Xbox during the game’s initial launch, especially for players who built a more substantial base. I eventually got lazy and just started sticking dirt containers into the soil centrifuge, which extracted basic resources for me. I wasn’t really terraforming or exploring purely for ambient fun - I used terraforming tools to make long slopes that my astronaut could “snowboard” down, and streamlined paths to precious resources. I focused more on objectives like building a shuttle and launching myself into space. I originally played Astroneer on PC in 2019. I’ve always been a management sim player primarily on PC - I’m a sicko who loves a dense menu, lots of inventory management, and high-stress situations, and I typically play these games with a mouse. (I can imagine Joy-Con drift would make this even more frustrating.) It’s disappointing because this is a base-building game. It’s much harder to maneuver a joystick precisely over an object’s pickup window, which is annoying when you’re trying to grab tiny materials from your pack, and stick them on various printers for crafting purposes. It’s also intensely satisfying to hit the right trigger to make the ray gun go brrbrr, sucking in the environment around you in a whirlwind.ĭespite the kinetic satisfaction of exploring and terraforming, I earnestly struggled with base-building. Flipping between these modes is a breeze. When the ray gun is toggled, the right trigger highlights the area the gun will terraform. When it’s a cursor, players can pick up items like seeds, resources, or base items, as well as plug in power cords and move the placement of a tether. The Switch controls are decently intuitive: The right trigger is either a cursor or the player camera, depending on whether the ray gun is toggled. Unlike Valheim, another game that removed the survival grind from exploration and base-building, there are no bosses that soft-gate regions. You can quite literally burrow into the planet’s core and keep going until you emerge on the other side. You can terraform weird cliffs and launch yourself off of them. You can spelunk deep into caverns for mineral resources. With these tools, the potential for exploration in Astroneer feels nearly infinite. This is key, as most of my time in Astroneer involves roaming around the world’s beautiful, vast map using a special ray gun to modify the environment and collect resources. The colorful, low-poly art style translates beautifully to the console. In most respects, I was pleasantly surprised by how much I enjoyed Astroneer on Switch. But if you’re looking for more intense base-building, Astroneer is still a better title on Windows PC, which benefits from more precise controls and greater processing power. 13, offers largely the same fun experience but in a portable setting, giving the game an edge for casual, creative play sessions. The new port to Switch, which is out on Jan. The game plops an astronaut onto a procedurally generated planet where players harvest resources, build their base, and explore the vast nooks and crannies of space. This has made Astroneer ideal for players who enjoy crafting and base management, but would rather pursue those goals in a low-pressure setting. In adventure mode, you die when you run out of oxygen - a gauge on your backpack shows the remaining supply - but oxygen is easily available through buildings, vehicles, or crafting tethers that connect players to an oxygen line. Astroneer may be a survival game, but it has always had more of a sandbox feel, thanks to the lower pressure of its “survival” elements.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |